Done? Lets face it, the human body moves in more ways than 1, and everything isn't neatly fixed into place. The completing factor would be jiggle physics. Lets face it, sim men are basically neutered.) Pelvis(The male answer to the female bust. Up and Down could be Fullness, and Left and Right could be Perkiness) A Triangle prevents this from happening.Īrm Ratio(The balance between upper and forearm)īust Shape(This could possibly operate on a square scale, rather than a slider. If you set the weight and muscle definition slider to max on the Sims 3, it looked silly. The Body Triangle: This should be the basis for character physique between fat, skinny, and muscular. So what could The Sims 4 do to make their game have the best character creation system? I think games like Phantasy Star 2, Star Trek Online, and Saints Row the Third really set a good standard for character creation, and while they weren't perfect, they were steps in the right direction. It might be entertaining to have a tall, anorexic sim, or a short obese one, or any mix inbetween. If limitations are set, they should only be done within reason, but we should be able to make our sims essentially as small or as big as we want. In the real world, people come in a gigantic range of shapes and sizes, rather than a set frame with slight variables, and I think that should be the same for the Sims. This is good, because being able to create a sim that's uniquely yours is important, but my only concern is how limiting will it be? For example, Late Night introduced bust sliders to the CAS, but it seems like the size stops off at DD(unless you mod, and then they don't even look right), so I think with these sliders there should be a much larger range of sizes to work with, not just bust, but with everything else. So with some of the teaser images, it's suggested that we might have a wide range of sliders with The Sims 4, with things like height, arm length, arm thickness, hips, etc. Isolation of broken/unwanted/finding cc is ez too, just make a sim without any cc, then put broken cc on it then go in tray importer to check what CC's the sim have on him and locate/erase them. You can find the problem you can't find with it. You can find doubles even if they have other names with the build in conflict detector. Male slider are packed along chest, neck ,Thigh, belly/waist and shoulder file for the moment remove any male slider you have for theses spot. Shoulder, hip, chest, butt, calves , thigh lower and upper arm ( the last three are packed togheter on the thigh file), belly, waist, feet, and neck.
Remove the other creator's slider compared to each location from your mod folder . Remove any default female top if you have another one. ( Always only 1 default file for each body parts eye, top, bot ect )
( putting all the default body parts or skin that you have in that last file is great : load order ) If you have it already just replace the BB_female _top you have with the Top_hokusai26retouch. ( theses folders are for the load order ) Put all the "!!BB folders" into the mod folder if you dont have BB mod already . "Mod folder >!!BB>!!!!BB>Top_hokusai26retouch". The default top must be installed as intended by the creator.
(Replace them individually when I update always get the file with the highest number after "V") įor installation : put the files in your mod folder. Left right is EA big small , up down is GAP , slider focused on inner thigh. ĭont telecharge any other creator's slider, they are already included.
There is a pdf guide kindly made by LadythomsĪvailable in the download file, every slider are compiled there. It is a long post to read but there is a lot of content so its worthed your time I guess ) The files are organized following each location or hotspot control : Since the site limit the file upload, this project is split in 3 description parts actually. It is also a body parts project as you can see I made another post for it wich display the Hamburger pussy series for the moment. I will remove any of theses repacked sliders if its problematic for the creator. ( You should try, its easy to learn and convenient to use )
Not everyone know how to relocate sliders with Cmar's Morphmaker Most of my slider are original and created by me, but some slider are just too good and popular so I pack them with mines because So no more useless left and right profile with the same ones.
The goal is to have the maximum amount of slider packed on each spot for you guys to really enjoy your CAS and not having to choose between sliders wich is really frustrating.